Xamarin Mac Microsoft Csharp Core Targets Was Not Found

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Xamarin Mac Microsoft Csharp Core Targets Was Not Found

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Hi, I just created a new XF Projects targetting iOS, Android, UWP and WPF in Windows and decided to add macOS to it as well. Bridges the worlds of.NET with the native APIs of Mac, iOS, tvOS, and watchOS. xamarin/xamarin-macios.

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<!--
***********************************************************************************************
Xamarin.iOS.CSharp.targets
WARNING: DO NOT MODIFY this file unless you are knowledgeable about MSBuild and have
created a backup copy. Incorrect changes to this file will make it
impossible to load or build your projects from the command-line or the IDE.
This file imports the version- and platform-specific targets for the project importing
this file. This file also defines targets to produce an error if the specified targets
file does not exist, but the project is built anyway (command-line or IDE build).
Copyright (C) 2013-2016 Xamarin. All rights reserved.
***********************************************************************************************
-->
<ProjectDefaultTargets='Build'xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>
<ImportProject='$(MSBuildThisFileDirectory)$(MSBuildThisFileName).Before.targets'
Condition='Exists('$(MSBuildThisFileDirectory)$(MSBuildThisFileName).Before.targets')'/>
<PropertyGroup>
<!-- Version/fx properties -->
<TargetFrameworkIdentifierCondition=''$(TargetFrameworkIdentifier)' ''>Xamarin.iOS</TargetFrameworkIdentifier>
<TargetFrameworkVersionCondition=''$(TargetFrameworkVersion)' ''>v1.0</TargetFrameworkVersion>
<_IsUnifiedDefined>$([System.Text.RegularExpressions.Regex]::IsMatch('$(DefineConstants.Trim())', '(^|;)__UNIFIED__($|;)'))</_IsUnifiedDefined>
<_IsMobileDefined>$([System.Text.RegularExpressions.Regex]::IsMatch('$(DefineConstants.Trim())', '(^|;)__MOBILE__($|;)'))</_IsMobileDefined>
<_IsIOSDefined>$([System.Text.RegularExpressions.Regex]::IsMatch('$(DefineConstants.Trim())', '(^|;)__IOS__($|;)'))</_IsIOSDefined>
<DefineConstantsCondition='!$(_IsUnifiedDefined)'>__UNIFIED__;$(DefineConstants)</DefineConstants>
<DefineConstantsCondition='!$(_IsMobileDefined)'>__MOBILE__;$(DefineConstants)</DefineConstants>
<DefineConstantsCondition='!$(_IsIOSDefined)'>__IOS__;$(DefineConstants)</DefineConstants>
<!-- Enable nuget package conflict resolution -->
<ResolveAssemblyConflicts>true</ResolveAssemblyConflicts>
</PropertyGroup>
<ImportProject='$(MSBuildBinPath)Microsoft.CSharp.targets' />
<ImportProject='Xamarin.iOS.Common.targets' />
<ImportProject='$(MSBuildThisFileDirectory)$(MSBuildThisFileName).After.targets'
Condition='Exists('$(MSBuildThisFileDirectory)$(MSBuildThisFileName).After.targets')'/>
</Project>
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Xamarin Mac Microsoft Csharp Core Targets Was Not Found In Windows 10

<!--
***********************************************************************************************
Xamarin.Android.CSharp.targets
WARNING: DO NOT MODIFY this file unless you are knowledgeable about MSBuild and have
created a backup copy. Incorrect changes to this file will make it
impossible to load or build your projects from the command-line or the IDE.
This file imports the version- and platform-specific targets for the project importing
this file. This file also defines targets to produce an error if the specified targets
file does not exist, but the project is built anyway (command-line or IDE build).
Copyright (C) 2010-2011 Novell. All rights reserved.
Copyright (C) 2011-2012 Xamarin. All rights reserved.
***********************************************************************************************
-->
<ProjectDefaultTargets='Build'xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>
<!--
*******************************************
Extensibility hook that allows VS to
provide extra behavior without modifying
the core targets.
*******************************************
-->
<ImportProject='$(MSBuildThisFileDirectory)$(MSBuildThisFileName).Before.targets'
Condition='Exists('$(MSBuildThisFileDirectory)$(MSBuildThisFileName).Before.targets')'/>
<PropertyGroup>
<TargetFrameworkIdentifier>MonoAndroid</TargetFrameworkIdentifier>
<TargetFrameworkVersionCondition=''$(TargetFrameworkVersion)' ''>v4.4</TargetFrameworkVersion>
<MaxSupportedLangVersionCondition=' '$(MaxSupportedLangVersion)' ' '>8.0</MaxSupportedLangVersion>
<AndroidLinkModeCondition=''$(AndroidLinkMode)' ''>SdkOnly</AndroidLinkMode>
<!-- The .NET SGEN tool cannot process Xamarin.Android assemblies because
our mscorlib.dll isn't properly signed, as far as its concerned.
Disable generation to avoid 'bizarre' build errors. -->
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<_AndroidResourceDesigner>Resource.designer.cs</_AndroidResourceDesigner>
<IsXBuildCondition=''$(MSBuildRuntimeVersion)' ''>true</IsXBuild>
<EnableDefaultOutputPathsCondition=' '$(EnableDefaultOutputPaths)' ' And '$(OS)' != 'Windows_NT' '>false</EnableDefaultOutputPaths>
<EnableDefaultOutputPathsCondition=' '$(EnableDefaultOutputPaths)' ' '>true</EnableDefaultOutputPaths>
<!-- Enable nuget package conflict resolution -->
<ResolveAssemblyConflicts>true</ResolveAssemblyConflicts>
</PropertyGroup>
<!-- Force Xbuild to behave like msbuild -->
<PropertyGroup>
<DebugSymbolsCondition=' '$(DebugType)' 'None' '>true</DebugSymbols>
<DebugTypeCondition=' '$(DebugType)' 'None' Or '$(DebugType)' ' '>portable</DebugType>
</PropertyGroup>
<ImportProject='Xamarin.Android.DefaultOutputPaths.targets'Condition=''$(IsXBuild)' != 'true' and '$(EnableDefaultOutputPaths)' 'true'' />
<ImportProject='$(MSBuildBinPath)Microsoft.CSharp.targets' />
<ImportProject='Xamarin.Android.Common.targets' />
<!--
*******************************************
Extensibility hook that allows VS to
provide extra behavior without modifying
the core targets.
*******************************************
-->
<ImportProject='$(MSBuildThisFileDirectory)$(MSBuildThisFileName).After.targets'
Condition='Exists('$(MSBuildThisFileDirectory)$(MSBuildThisFileName).After.targets')'/>
</Project>

Xamarin Mac Microsoft Csharp Core Targets Was Not Found Free

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